A Programming Language for Games, talk #2 Published -- Download video MP4 360p Recommendations 2:07:18 Demo: Base language, compile-time execution 22:17 Jonathan Blow on Deep Work: The Shape of a Problem Doesn't Start Anywhere 1:45:24 Advice for Writing Small Programs in C 1:27:46 CppCon 2014: Mike Acton "Data-Oriented Design and C++" 58:24 #Gamelab2018 - Jon Blow's Design decisions on creating Jai a new language for game programmers 08:02 Jonathan Blow on unit testing and TDD 49:56 Designing and Evaluating Reusable Components - 2004 2:09:22 Trying Jai Language for the First Time 26:56 The Implementation of Rewind in Braid 22:55 The most important talk on programming by Jonathan Blow 1:34:39 Q&A: Making Programming Language Parsers, etc 18:14 The Home Server I've Been Wanting 1:15:48 [2019 TGDF] Making Games in 2019 and Beyond (Jonathan Blow) 45:39 Jonathan Blow: Indie Prototyping 1:32:47 Data-Oriented Demo: SOA, composition 1:08:04 "Papers I Have Loved" by Casey Muratori 1:48:55 The Thirty Million Line Problem 1:15:51 Jonathan Blow - How to program independent games - CSUA Speech Similar videos 1:55:24 Ideas about a new programming language for games. 55:12 DConf 2013 Day 1 Talk 1: Opening Keynote by Walter Bright 59:38 Demo: Iteration and arrays, uninitialized values, enums 1:02:48 Reboot Develop 2017 - Jonathan Blow, Thekla Inc. / Making Game Programming Less Terrible 18:02 And they say CSS isn't a programming language! CSS-only games are amazing 43:08 What Programming is Never About (Informal Lecture) 47:26 Felix Klock II - Rust: Safe Systems Programming with the Fun of FP 1:01:51 Rant: Entity systems and the Rust borrow checker ... or something. 00:53 The best programming language for games 51:31 Q&A: LLVM Back-End, Speed Overview 49:19 Journey: The Language of Video Games More results