Lessons Learned from a Decade of Audio Programming Published 2016-08-07 Download video MP4 360p Recommendations 51:25 The Golden Rules of Audio Programming - Pete Goodliffe - ADC16 16:32 How Sounds Get Into Games - Fundamentals Of Game Audio Implementation 37:37 30 Things I Hate About Your Game Pitch 28:50 Code-It-Yourself! Sound Synthesizer #1 - Basic Noises 47:18 The Tragedy of systemd 22:19 Dear Game Developers, Stop Messing This Up! 36:47 Harder Drive: Hard drives we didn't want or need 25:43 Math for Game Programmers: Building a Better Jump 46:09 Why Isn't Functional Programming the Norm? – Richard Feldman 15:46 Top 5 Languages For Audio Programming 1:03:44 CppCon 2015: Timur Doumler “C++ in the Audio Industry” 14:19 How do non-euclidean games work? | Bitwise 34:24 A Course About Game Balance 10:25 The purest coding style, where bugs are near impossible 16:38 Making Minecraft from scratch in 48 hours (NO GAME ENGINE) 31:34 Math for Game Programmers: Juicing Your Cameras With Math 21:15 C++ vs Rust: which is faster? 52:23 Inside Modern Game Audio Engines - Simon Goodwin - ADC21 19:14 2022 - Non-Euclidean Doom: what happens to a game when pi is not 3.14159… 04:56 Mindset of Successful Programmers Similar videos 1:03:38 An Introduction to Game Audio Design by Greg Lester 1:02:52 Composer Confessions: Massive, Often Painful, Lessons Learned 51:45 30 Years of Inspiration: Observations & Lessons Learned from 30 Years of Game Audio 11:34 Top 10 Resources for Learning Audio Programming 59:46 Optimising a High Performance Audio C++ Library: Lessons Learned - Dave Rowland - C++Online 2024 08:01 Playing Audio | C Game + Engine From Scratch 14 42:12 Write a WAV file from scratch - C++ Audio Programming 02:22 Working as a Audio Programmer at a Game studio - Robert Bantin More results