Math for Game Developers - Quaternions and Vectors Published 2013-08-01 Download video MP4 360p Recommendations 08:32 Math for Game Developers - Slerping Quaternions 11:35 How quaternions produce 3D rotation 46:25 Quaternions for Rotation, Axis-Angle, Euler Parameters | MATLAB Examples| Rodrigues Rotation Formula 09:13 Math for Game Developers - Homogenous Coordinates 09:07 Math for Game Developers - Multiplying Quaternions 10:37 Math for Game Developers - Rotation Quaternions 31:51 Visualizing quaternions (4d numbers) with stereographic projection 10:12 10 mins GameDev tips - Quaternions 10:59 Code for Game Developers - Adding and Removing Characters (Entity List) 17:51 Quaternions EXPLAINED Briefly 10:05 Math for Game Developers - Rotating Characters (Matrix Rotation) 46:39 37C3 - Writing secure software 21:48 Programming with Math | The Lambda Calculus 37:41 The math of how atomic nuclei stay together is surprisingly beautiful | Full movie #SoME2 26:57 The most beautiful equation in math, explained visually [Euler’s Formula] 10:09 Math for Game Developers - Perspective Matrix 23:03 This Integral is Nuts 08:30 Why does E=MC²? 10:12 Math for Game Developers - Prop Positioning (TRS Matrices) 05:59 Quaternions and 3d rotation, explained interactively Similar videos 20:25 Essential Maths For Beginner Gamedevs - Which Math is Useful? 59:58 Math in Game Development Summit: A Visual Guide to Quaternions and Dual Quaternions 3:16:28 Vectors & Dot Product • Math for Game Devs [Part 1] 04:42 Game Math Theory - VECTORS 32:34 Quaternions & 3D Rotations | Gamedev Math 05:24 Math for Game Developers - Quaternion Inverse 14:37 Maths for Game Development: Quaternions 14:20 How to Use Quaternions 07:53 Math for Game Developers - Quaternion Wrapup and Review 05:49 Basic Intro to Quaternions for 3D Rotations 26:23 quaternions simplified for game developers 09:23 Math for Game Developers - Character Movement (Points and Vectors) 08:51 Math for Game Developers - Axis-Angle Rotation 3:57:35 Math for Game Devs [2022, part 1] • Numbers, Vectors & Dot Product More results