My 3D demo-18: artifacts of using Quake III Q_rsqrt() in raytracer Published 2021-08-26 Download video MP4 360p Recommendations 10:01 The Truth about the Fast Inverse Square Root on the N64 08:52 When Your Game Is Bad But Your Optimisation Is Genius 14:08 Считай обратный корень быстро с волшебной константой 0x5f3759df 18:48 How Karatsuba's algorithm gave us new ways to multiply 07:21 John Carmack on Designing Quake's Addictive Gameplay | Joe Rogan 00:37 Гусята на дороге расслабляются 03:02 My 3D demo-19: TV screen as a light source 00:58 My 3D demo-16: Using CPU stack as a texture 16:58 Doom didn't kill the Amiga...Wolfenstein 3D did 15:30 Giving Personality to Procedural Animations using Math 08:17 How Quake's software renderer ELIMINATES overdraw [⚠️ flashing images] 19:14 2022 - Non-Euclidean Doom: what happens to a game when pi is not 3.14159… 16:37 Programming a first person shooter from scratch like it's 1995 08:38 The Fast Inverse Square Root -- 0x5f3759df explained!! 12:05 Ironwail is amazing! 21:27 Factorio teaches you software engineering, seriously. 06:48 Quake's PVS: A hidden gem of rendering optimization 10:35 Why I'm Using Wave Function Collapse for Procedural Terrain | Unity Devlog 08:10 Let There Be Lies - Quake's source code sorcery 11:42 Collide And Slide - *Actually Decent* Character Collision From Scratch Similar videos 32:19 Intel Generation 11 & Intel Xe Graphics Analysis | Intel Are Ready To Compete More results