REVEALED: The Quake III Secret Algorithm! Part 2 Published -- Download video MP4 360p Recommendations 17:10 REVEALED: Quake III's SECRET Algorithm! 20:08 Fast Inverse Square Root — A Quake III Algorithm 14:41 How 3 Phase Power works: why 3 phases? 21:23 Blame Me: The INSIDER Secrets of Windows Product Activation! 28:47 Someone improved my code by 40,832,277,770% 18:17 REVIEW: Top 50 Worst Computer Dialogs by a Microsoft UI Developer! 13:31 This Algorithm is 1,606,240% FASTER 18:48 How Karatsuba's algorithm gave us new ways to multiply 19:53 Cold Fusion is Back (there's just one problem) 17:59 Behind the Windows Start Menu - Insider Secrets 29:39 Hello, Assembly! Retrocoding the World's Smallest Windows App in x86 ASM 14:40 More Bizarre Attempts at Perpetual Motion Machines 10:01 The Truth about the Fast Inverse Square Root on the N64 19:43 Optimising Code - Computerphile 12:39 Premature Optimization 17:50 Linux vs Windows Round 1: Open Source vs Proprietary - From a Retired Microsoft Dev 24:23 World's worst video card? The exciting conclusion 07:21 John Carmack on Designing Quake's Addictive Gameplay | Joe Rogan 16:26 Blame Me: I Worked on the Windows Progress Dialog! Similar videos 30:19 Prime React: Fast Inverse Square Root — A Quake III Algorithm 06:14 Speedrun Science: Beating Quake with code 01:43 Machine Learning applied to Quake 3: AI learns to strafe-jump. 00:38 Icetech Source Release - Quake 3 engine with singleplayer and raytracing. 07:46 QUAKE 3 Arena High Definition Edition All Easter Eggs And Secrets 2:41:03 Let's read the Quake source code 11:43 They're Wrong On How To Fix Quake 3 Arena for Modern Windows 00:06 Nice head you had there. #quake #quakeii #idsoftware #remastered #shorts #clips 10:00 The code behind Quake 3's overbounce bug 20:23 Quake, Floating Point, and the Intel Pentium 15:18 Quake 3 OSP: ZeRo4 vs Cheater - WCG 2001 - ztn3tourney1 - low gfx 08:53 BSP Trees: The Magic Behind Collision Detection in Quake 07:46 The code behind Quake's movement tricks explained (bunny-hopping, wall-running, and zig-zagging) 48:10 February 1st: Exploring the QUAKE III Fast Inverse Square Root by Daniel Harrington 05:58 America's Book Of Secrets: DARPA's Secret Mind Control Technology (Season 4) | History 31:53 A Strange But Elegant Approach to a Surprisingly Hard Problem (GJK Algorithm) 00:21 Rendering issue in Spearmint Quake 3 More results