Texture Coordinates - Shader Graph Basics - Episode 8 Published 2021-07-29 Download video MP4 360p Recommendations 27:30 Input Vectors - Shader Graph Basics - Episode 9 44:12 Unreal Engine Materials in 6 Levels of Complexity 29:06 Understanding Texture Maps - Shader Graph Basics - Episode 5 27:54 View, World, Object, & Tangent Space - Shader Graph Basics - Episode 10 08:03 Unity Shader Graph Basics (Part 2 - Textures and UVs) 19:18 Derivatives DDX DDY - Shader Graph Basics - Episode 18 25:45 Advanced Channel Packing - Shader Graph Basics - Episode 23 14:44 The Graphics Pipeline - Shader Graph Basics - Episode 2 21:01 Triplanar Projection - Shader Graph Basics - Episode 28 08:37 UV Maps Explained 28:14 Basic Shader Math - Shader Graph Basics - Episode 4 20:07 Detail Normal Mapping - Shader Graph Basics - Episode 13 20:22 Texture Arrays vs Texture Atlases 23:44 Sine and Cosine - Shader Graph Basics - Episode 19 26:36 Advanced Detail Mapping - Shader Graph Basics - Episode 14 1:10:12 EVERYTHING You Need To Get Started Texturing Large Game Assets 33:11 Triplanar Projection Improvements - Shader Graph Basics - Episode 29 Similar videos 19:12 Dot Product Node - Shader Graph Basics - Episode 7 27:39 Moving, Rotating, and Scaling UVs - Shader Graph Basics - Episode 43 44:53 Texture Tiling Without Repetition - Shader Graph Basics - Episode 47 32:53 Tessellation and Displacement - Shader Graph Basics - Episode 41 20:40 Creating Cubemaps - Shader Graph Basics - Episode 33 19:15 Unity SHADERGRAPH Episode 8: TilingAndOffset 02:57 Animating Texture Coordinates 35:40 Interior Mapping Polish - Shader Graph Basics - Episode 36 18:18 Swizzle & Channel Manipulation - Shader Graph Basics - Episode 25 23:07 Toon Shader Paint - Shader Graph Basics - Episode 38 25:28 Radial Blur Post Processing - Shader Graph Basics - Episode 55 12:26 How to calculate Normal Vectors in Shader Graph More results