Why I use Wave Function Collapse to create levels for my game Published 2022-08-05 Download video MP4 360p Recommendations 16:30 I added reflection to C++ just to make my game work. 14:28 Superpositions, Sudoku, the Wave Function Collapse algorithm. 20:32 3 Months of Game Programming in 20 Minutes 25:21 Procedural Generation with Wave Function Collapse and Model Synthesis | Unity Devlog 22:37 I made an entire OS that only runs Tetris 21:30 4 Months of Game Programming With My Own Engine 10:35 Why I'm Using Wave Function Collapse for Procedural Terrain | Unity Devlog 38:51 How Townscaper Works: A Story Four Games in the Making | AI and Games #65 09:06 10 weird algorithms 16:37 Programming a first person shooter from scratch like it's 1995 23:19 They made a game about philosophy... 10:51 A new way to generate worlds (stitched WFC) 16:45 The Clever Way to Count Tanks - Numberphile 09:42 Procedurally Generated 3D Dungeons 12:59 The Boundary of Computation 11:02 Building the new 3D engine for my game 23:00 Coding Challenge 180: Falling Sand 18:50 Adding Mechanical Sound Simulation to My Audio Engine 08:52 When Your Game Is Bad But Your Optimisation Is Genius 17:19 I designed my own 8-bit computer just to play PONG Similar videos 01:01 Wave Function Collapse demo building a (very simple) level in Unity 20:00 Destructible Worlds With Wave Function Collapse 04:53 This is coolest algorithm I've ever used: Wave Function Collapse 05:27 Creating Little Castles with Wave Function Collapse 04:27 I rewrote my dungeon generator! 19:17 EASY Wave Function Collapse Tutorial for Unity Games! [Unity Tutorial - Reupload] 12:18 Procedural map using "Wave Function Collapse" algorithm || Pros & Cons. Devlog #7. 23:50 Markov Chain based Wave Function Collapse 01:12 Wave Function Collapse for Building Generation 22:17 Tile-Based Map Generation using Wave Function Collapse in 'Caves of Qud' 59:19 WaveFunctionCollapse Supercharged with PDG for Level Generation | Paul Ambrosiussen | HOUDINI HI... 05:30 Milestones, Wave Function Collapse in Brief and Mesh Splitting | Indie dev log | Clomper #29 More results